Work25
Design exploration
Adventures of the Old Testament
A cinematic landing for a Bible adventure video game — the first of its kind. Big, immersive marketing.

- Project
- Adventures of the Old Testament
- Platforms
- Web & mobile
- Role
- UI/UX design
- Era
- Earlier work
The problem
A game landing has to sell a world and a feeling fast. The design leaned on cinematic imagery and a clear hook without burying the next step.
Overview
A game, sold cinematically
A cinematic landing for *Adventures of the Old Testament*, a Bible adventure video game — dramatic imagery, a strong story hook, and a clear path to learn more. Designed for web and mobile.
The job: make a game feel epic and wanted in a single page.
The experience
Scroll across · hover to preview · click to view the full page →
On mobile
Scroll across · hover to preview · click to view the full page →
In closing
What changed
- A cinematic landing for a Bible adventure video game, on web and mobile.
What's still open
- An earlier project — shown here as mockups of the design work.
What I learned
A game landing wins on feeling — but the feeling still has to point somewhere.
Next project
Audiobooks & Podcasts