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Design exploration

Adventures of the Old Testament

A cinematic landing for a Bible adventure video game — the first of its kind. Big, immersive marketing.

The Adventures of the Old Testament game landing: a cinematic hero for a Bible adventure video game.
“The first Adventure Bible video game ever made.”
Project
Adventures of the Old Testament
Platforms
Web & mobile
Role
UI/UX design
Era
Earlier work
The problem

A game landing has to sell a world and a feeling fast. The design leaned on cinematic imagery and a clear hook without burying the next step.

Overview

A game, sold cinematically

A cinematic landing for *Adventures of the Old Testament*, a Bible adventure video game — dramatic imagery, a strong story hook, and a clear path to learn more. Designed for web and mobile.

The job: make a game feel epic and wanted in a single page.

The experience

Scroll across · hover to preview · click to view the full page →

On mobile

Scroll across · hover to preview · click to view the full page →

In closing

What changed

  • A cinematic landing for a Bible adventure video game, on web and mobile.

What's still open

  • An earlier project — shown here as mockups of the design work.

What I learned

A game landing wins on feeling — but the feeling still has to point somewhere.

Next project

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